Skip to main content

ykj2wgs84

Viljelysuunnitteluprojektissa olennaisena osana ovat luonnollisesti pellot. Suomalaiset maanviljelijät saavat omat peltotietonsa koordinaatteineen maaseutuviraston GISistä. Teimme oman parsijan, joka parsii koordinaatit ja peltojen nimet mavin viljelijäpalvelusta. Koordinaatit ovat palvelussa YKJ tasokoordinaatistossa ja ne täytyy muuttaa karttapalveluja ja mobiiliosan GPS träkkeriä varten WGS84 koordinaateiksi.

Tein muunnosoperaatiota varten melko mielenkiintoisen metodin

public double[] ykj2wgs84(double E, double N) {

  double f = 1.0D / 297.0;
  double el = f / (2 - f);
  double a = 6378388.0;
  double A1 = (a / (1 + el))
    * (1 + (Math.pow(el, 2) / 4) + (Math.pow(el, 4) / 64));
  double E0 = 3500000.0;
  double lambda_0 = 27 * (Math.PI / 180);
  double k_0 = 1.0D;

  double eps = N / (A1 * k_0);
  double n = (E - E0) / (A1 * k_0);

  double h1 = ((((1.0D / 2.0) * el) - ((2.0 / 3.0) * Math.pow(el, 2))) + ((37.0 / 96.0) * Math
    .pow(el, 3))) - ((1.0D / 360.0) * Math.pow(el, 4));
  double h2 = (((1.0D / 48.0) * Math.pow(el, 2)) + ((1.0D / 15.0) * Math
    .pow(el, 3))) - ((437.0 / 1140.0) * Math.pow(el, 4));
  double h3 = ((17.0 / 480.0) * Math.pow(el, 3))
    - ((37.0 / 840.0) * Math.pow(el, 4));
  double h4 = (4397.0 / 161280.0) * Math.pow(el, 4);

  double r1 = h1 * Math.sin(2 * eps) * Math.cosh(2 * n);
  double r2 = h2 * Math.sin(4 * eps) * Math.cosh(4 * n);
  double r3 = h3 * Math.sin(6 * eps) * Math.cosh(6 * n);
  double r4 = h4 * Math.sin(8 * eps) * Math.cosh(8 * n);

  double s1 = h1 * Math.sinh(2 * n) * Math.cos(2 * eps);
  double s2 = h2 * Math.sinh(4 * n) * Math.cos(4 * eps);
  double s3 = h3 * Math.sinh(6 * n) * Math.cos(6 * eps);
  double s4 = h4 * Math.sinh(8 * n) * Math.cos(8 * eps);

  double eps_f = eps - (r1 + r2 + r3 + r4);
  double n_f = n - (s1 + s2 + s3 + s4);
  double e = Math.sqrt((2 * f) - Math.pow(f, 2));

  double beta = Math.asin(sech(n_f) * Math.sin(eps_f));
  double l = Math.asin(Math.tanh(n_f) / (Math.cos(beta)));

  double Q1 = asinh(Math.tan(beta));
  double Q = Q1 + (e * atanh(Math.tanh(Q1) * e));
  Q = Q1 + (e * atanh(Math.tanh(Q) * e));
  Q = Q1 + (e * atanh(Math.tanh(Q) * e));
  Q = Q1 + (e * atanh(Math.tanh(Q) * e));

  double phi = Math.atan(Math.sinh(Q));
  double lambda_r = lambda_0 + l;
  double lambda = lambda_r;

  double NN = a
    * Math.pow((1 - (Math.pow(e, 2) * Math.pow(Math.sin(phi), 2))),
      -1.0D / 2.0);
  double X0 = (NN + 50) * Math.cos(phi) * Math.cos(lambda);
  double Y0 = (NN + 50) * Math.cos(phi) * Math.sin(lambda);
  double Z0 = ((NN * (1 - Math.pow(e, 2))) + 50) * Math.sin(phi);

  double DX = -96.062;
  double DY = -82.428;
  double DZ = -121.754;
  double Rx = -4.801 * (1.0D / 3600.0) * (Math.PI / 180.0);
  double Ry = -0.345 * (1.0D / 3600.0) * (Math.PI / 180.0);
  double Rz = 1.376 * (1.0D / 3600.0) * (Math.PI / 180.0);
  double m = 1.496;

  double X1 = DX
    + ((1 + (m / 1000000)) * (((1 * X0) + (Rz * Y0)) - (Ry * Z0)));
  double Y1 = DY
    + ((1 + (m / 1000000)) * ((-Rz * X0) + (1 * Y0) + (Rx * Z0)));
  double Z1 = DZ
    + ((1 + (m / 1000000)) * (((Ry * X0) - (Rx * Y0)) + (1 * Z0)));

  lambda = Math.atan(Y1 / X1);
  double a_grs = 6378137.0;
  double f_grs = 1 / 298.2572;
  double e_grs = Math.pow(((2 * f_grs) - Math.pow(f_grs, 2)), 0.5);
  double phi_0 = Math.atan(Z1
    / ((1 - Math.pow(e_grs, 2)) * Math.pow(
      (Math.pow(X1, 2) + Math.pow(Y1, 2)), (0.5))));
  double phi_i = phi_0;
  double N_i = 0.0;
  double h_i = 0.0;
  for (int i = 0; i < 3; i++) {
   N_i = a_grs
     * Math.pow((1 - (Math.pow(e_grs, 2) * Math.pow(
       Math.sin(phi_i), 2))), (-0.5));
   if (Math.abs(phi_0) < (45.0 * (Math.PI / 180.0))) {
    h_i = ((Math.sqrt((Math.pow(X1, 2) + Math.pow(Y1, 2)))) / (Math
      .cos(phi_i))) - N_i;
   } else {
    h_i = (Z1 / (Math.sin(phi_i)))
      - ((1.0 - Math.pow(e_grs, 2)) * N_i);
   }
   phi_i = Math
     .atan((Z1 / Math.sqrt(Math.pow(X1, 2) + Math.pow(Y1, 2)))
       * (1.0D / (1.0D - ((Math.pow(e_grs, 2) * N_i) / (N_i + h_i)))));
  }

  return new double[] { phi_i * (180.0 / Math.PI),
    lambda * (180.0 / Math.PI) };
 }

Comments

Popular posts from this blog

I'm not a passionate developer

A family friend of mine is an airlane pilot. A dream job for most, right? As a child, I certainly thought so. Now that I can have grown-up talks with him, I have discovered a more accurate description of his profession. He says that the truth about the job is that it is boring. To me, that is not that surprising. Airplanes are cool and all, but when you are in the middle of the Atlantic sitting next to the colleague you have been talking to past five years, how stimulating can that be? When he says the job is boring, it is not a bad kind of boring. It is a very specific boring. The "boring" you would want as a passenger. Uneventful.  Yet, he loves his job. According to him, an experienced pilot is most pleased when each and every tiny thing in the flight plan - goes according to plan. Passengers in the cabin of an expert pilot sit in the comfort of not even noticing who is flying. As someone employed in a field where being boring is not exactly in high demand, this sounds pro...

Bird is causing high CPU on my macOS

There is no lack of people complaining about MacOS Tahoe, mostly about rounded corners and inconsistent design decisions. I have not paid that much attentention to that, but there is one mac bug i have paid attention to. It hasn't been a visual or ux but rather few system processes pegging the CPU. trustd , alongside with ecosystemd and ecosystemanalyticsd all reported high CPU usage. I can't exactly recall when this started, it might have predated my Tahoe upgrade but anyway, the trio of processes all had high CPU usage. Sure, it may have been the virtual efficiency cores and whether it affeced battery life or slowed down other processes i don't know to be hon...

Ousterhout's law

Back in the day, everyone was using Winamp. It is a music player with the user interface of a mixing console. The bloody thing had an equalizer on the front page! As an amateur music producer, I know that EQ is a powerful tool but making changes that sound good is difficult, to say the least. Mixing engineers spend considerable effort with the artist to balance the frequency ranges to arrive at the desired musical outcome. I bet the 15-year-old me butchered a lot of songs with the thing. Now we are using Spotify, a player with basically a search bar and a play button. I ran into something called Ousterhout's Law on the  Operating Systems: Three Easy Pieces book . Here is a quote from the book TIP: AVOID VOO-DOO CONSTANTS (OUSTERHOUT’S LAW) Avoiding voo-doo constants is a good idea whenever possible. Unfortunately, as in the example above, it is often difficult. One could try to make the system learn a good value, but that too is not straightforward. The frequent result: a configura...