Skip to main content

SOUL

Virtually all of the audio plugin development is done in low-level languages like C++ to keep the illusion of real-time as close to being true as possible. Recently though, ROLI released a new programming language for audio processing. It's called SOUL, a less convoluted way of designing audio processing software.

I took a look at it and in no time, created this simple detuned sinewave synth. Sure, it is pretty much based on the examples but it took only a couple of hours to implement. If I would have done this in C++, a week would not have been enough.

SOUL provides abstractions for inputs and outputs, lots of ready-made functions for waveforms, phases, and time-to-frequency domain conversions. It's pretty new though and examples, editor support, and proper documentation is still lacking. I plan to keep an eye on the development and will return with some more demanding audio processing later on. 

You can try the example on the browser by copy-pasting it to the browser player.

Comments

Popular posts from this blog

I'm not a passionate developer

A family friend of mine is an airlane pilot. A dream job for most, right? As a child, I certainly thought so. Now that I can have grown-up talks with him, I have discovered a more accurate description of his profession. He says that the truth about the job is that it is boring. To me, that is not that surprising. Airplanes are cool and all, but when you are in the middle of the Atlantic sitting next to the colleague you have been talking to past five years, how stimulating can that be? When he says the job is boring, it is not a bad kind of boring. It is a very specific boring. The "boring" you would want as a passenger. Uneventful.  Yet, he loves his job. According to him, an experienced pilot is most pleased when each and every tiny thing in the flight plan - goes according to plan. Passengers in the cabin of an expert pilot sit in the comfort of not even noticing who is flying. As someone employed in a field where being boring is not exactly in high demand, this sounds pro...

Canyon Precede:ON 7

I bought or technically leased a Canyon Precede:ON 7 (2022) electric bike last fall. This post is about my experiences with it after riding for about 2000 km this winter. The season was a bit colder than usual, and we had more snow than in years, so I properly put the bike through its paces. I've been cycling for almost 20 years. I've never owned a car nor used public transport regularly. I pedal all distances below 30km in all seasons. Besides commuting, I've mountain biked and raced BMX, and I still actively ride my road bike during the spring and summer months. I've owned a handful of bikes and kept them until their frames failed. Buying new bikes or gear has not been a major part of my hobby, and frankly, I'm quite sceptical about the benefits of updating bikes or gear frequently. I've never owned an E-bike before, but I've rented one a couple of times. The bike arrived in a hilariously large box. I suppose there's no need to worry about damage durin...

Extracting object properties from an IFC file with IfcOpenShell

Besides the object geometry information, IFC files may contain properties for the IFC objects. The properties can be, for example, some predefined dimension information such as an object volume or a choice of material. Some of the properties are predefined in the IFC standards, but custom ones can be added. IFC files can be massive and resource-intensive to process, so in some cases, it helps to separate the object properties from the geometry data. IfcOpenShell  is a toolset for processing IFC files. It is written mostly in C++ but also provides a Python interface. To read an IFC file >>> ifc_file = ifcopenshell.open("model.ifc") Fetch all objects of type IfcSlab >>> slab = ifc_file.by_type("IfcSlab")[1] Get the list of properties >>> slab.IsDefinedBy (#145075=IfcRelDefinesByType('2_fok0__fAcBZmMlQcYwie',#1,$,$,(#27,#59),#145074), #145140=IfcRelDefinesByProperties('3U2LyORgXC2f_hWf6I16C1',#1,$,$,(#27,#59),#145141), #145142...